She's a total hot tease and she knows it as she gets down onto the floor parting her legs while pumping her hand against her crotch wondering if you're getting turned on. So to be able to use this class in my blueprint I consider creating two static functions in BPFL class that one of them creates an object of the TimPr class and return it as pointer and the other static function will use this pointer to call a function of TimPr created object.Sexy slender brunette leggy beauty Erica in her Hooters girl outfit sitting on her favorite chair while rubbing her pantyhose covered legs asking "are you ready to beat off for me" while making you wish you were there to touch and rub against her shiny pantyhose. The problem is that the member functions of this library (TimPr) are non-static functions and to be able to call a function of this class (TimPr) from blueprint I need an object of this class. What I am trying to do is that I have a third party C++ class ( TimPr ) and I want to be able to use this class inside the blueprint. For this, I will work on it to find a solution, if this is the issue. I see in your answer you mentioned that my function storing the pointer in local object, and it will be destroyed at the end of the function. I created a C++ class from inside UnrealEngine and choose the parent to be Blueprint Function Library and named it “BPFL”.Īfter then inside the BPFL.h and BPFL.cpp I added the code that can be seen in the question I asked first.Ībove was the way to link library to my UE project. Then after these configuration I did also the followings: lib file from the TimPr C++ project (solution directory of TimPr/圆4/Release) into “libraries” directory of my UE project and renamed it to “TimPr.圆4.lib”.ĥ- I opend the file and inside this file I added two following lines: Directory to headers I explained in step Directory to libraries I explained in step 2/ TimPr.圆4.lib")Ħ- I also opend the property configuration of my UE project in visual studio by right clicking on project name and choosing “Properties” and insdie Configuration Properties/ VC++ Directories/ I added to Include Directories section the path to my “headers” that I explained in step 2. To link this library to my UE project, I did the following steps:ġ- I created a folder inside the directory of my UE project and named it “Plugin”Ģ- I added two sub folders inside this “Plugin” directory and named them “headers” and “libraries” respectively.ģ- I copied the header file of TimPr C++ project into the “headers” directory of my UE project.Ĥ- I copied the. I could do This in C++ but I don’t know what is the problem here.Īctually, the TimPr library is containing header file and also. What I want is to be able to use a function of this TimPr class which is a function member so I thought for this solution to create two static member function inside the BPFL class that one of them create an object instance and return a pointer to it, and the other function use this pointer to access the function member of the the TimPr class. LastDayOfWeek C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\ Now when I try to build the project I get following errors:ġ)Unrecognized type ‘TimPr’ - type must be a UCLASS, USTRUCT or UENUM.Ģ)Error MSB3073 The command ““C:\Program Files\Epic Games\UE_4.26\Engine\Build\BatchFiles\Build.bat” LastDayOfWeekEditor Win64 Development -Project=“C:\Users\meysam.imanipour\UE\LastDayOfWeek\LastDayOfWeek.uproject” -WaitMutex -FromMsBuild” exited with code 6. TimPr ObjectOfTimPr(inputDataForTimPrConstructor) įloat UBPFL::ReturnDataValueOfGivenPointerObject(TimPr* PointerToTimPr) TimPr* UBPFL:: ReturnAPointerToTimPrObject(float inputDataForTimPrConstructor) Inside BPFL.CPP I added the following code: #include “BPFL.h” Static float ReturnDataValueOfGivenPointerObject(TimPr* PointerToTimPr) the TimPr object has a function member that return its data member float. Static TimPr* ReturnAPointerToTimPrObject(float inputDataForTimPrConstructor) Inside the BPFL.h, I added the following code. What I did so far is that I linked the headers and static library of this C++ library(TimPr) and then I created a C++ class based on BlueprintFunctionLibrary class and named it BPFL. I am trying to use a C++ library (TimPr) that will read data of a sensor in unreal engine blueprint.
0 Comments
Leave a Reply. |